Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ: "pogostuck" -
Players have documented their "trauma" at specific landmarks that act as major difficulty spikes:
: Known as one of the biggest difficulty spikes where branches are designed to push players downward. Players have documented their "trauma" at specific landmarks
: Creating the game was a technical struggle; the developer spent significant time working around engine limitations and perfecting the complex 2D collision detection on 3D models. Players have documented their "trauma" at specific landmarks
The "story" of the game is less about a traditional narrative and more about the player's personal descent into madness while attempting to climb a surreal, vertical landscape. Players have documented their "trauma" at specific landmarks
: Late-game obstacles that require perfect momentum and "360° powerboosts" to overcome. Go to product viewer dialog for this item.