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Artificial-academy-2 May 2026

: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats.

: Aim to interact when an NPC is in a Blush or Horny mood, as these states double Love point gains. artificial-academy-2

Relationship progression requires balancing different types of affection while navigating character traits. : Success rates for social actions are determined

: Characters with the Evil trait are dangerous; they resist break-ups and may put the player on a "hit list" if provoked. : Characters with the Evil trait are dangerous;

: If a character reaches max "Hate," standard interactions may become impossible. Using the "Grumble" action repeatedly can soothe their feelings and restore viable success rates.

Artificial Academy 2 (AA2) is a 3D social simulation and intervention game developed by Illusion. It allows players to manage a school environment with up to 25 characters (24 students and 1 teacher), emphasizing deep character customization and dynamic AI relationships.

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