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The game features simple, high-speed platforming where you control a young girl named . Your goal is to explore the cursed citadel of Hamartia , collect eight golden stars , and return them to the entrance to lift a curse.

The game world consists of a 64-room grid (8x8). Due to its MSX roots, there is no smooth scrolling; instead, the screen flashes or pops instantly when you transition between rooms.

Many stars are hidden behind locked doors that only open after you have cleared every enemy on the current screen. Zombie Incident Review - Review

Nana’s only attack is jumping on enemies' heads. Enemies are color-coded (e.g., green, red, blue); you can only damage colors you have "unlocked" by gaining enough XP. Defeating weaker enemies levels Nana up, allowing her to backtrack and defeat tougher ones.

is a retro-inspired 2D platformer developed by Nenefranz and published by CoderChild . Originally built as a homebrew title for the MSX system , it was ported to the Nintendo 3DS eShop in early 2015. Core Gameplay & Mechanics

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Zombie Incident 3ds (eur/usa) Cia (eshop) -

The game features simple, high-speed platforming where you control a young girl named . Your goal is to explore the cursed citadel of Hamartia , collect eight golden stars , and return them to the entrance to lift a curse.

The game world consists of a 64-room grid (8x8). Due to its MSX roots, there is no smooth scrolling; instead, the screen flashes or pops instantly when you transition between rooms. Zombie Incident 3DS (EUR/USA) CIA (eShop)

Many stars are hidden behind locked doors that only open after you have cleared every enemy on the current screen. Zombie Incident Review - Review The game features simple, high-speed platforming where you

Nana’s only attack is jumping on enemies' heads. Enemies are color-coded (e.g., green, red, blue); you can only damage colors you have "unlocked" by gaining enough XP. Defeating weaker enemies levels Nana up, allowing her to backtrack and defeat tougher ones. Due to its MSX roots, there is no

is a retro-inspired 2D platformer developed by Nenefranz and published by CoderChild . Originally built as a homebrew title for the MSX system , it was ported to the Nintendo 3DS eShop in early 2015. Core Gameplay & Mechanics

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