Meet the MonoGame team and get your questions answered
MonoGame Spotlight Announcement
Timescales and Releases
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
: This is a core feature designed to calculate and "resolve" an opponent's real head position by decoding their anti-aim (AA) desync, ensuring your shots land even when the enemy appears to be flickering or angled away.
: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility
: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) :
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react.
: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions.
: Allows the bot to scan multiple points on an enemy’s body (not just the center of a hitbox) to find the most vulnerable spot. You can typically prioritize specific areas like head, chest, or stomach based on the current weapon.
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.