Unity Вђ“ Idoll [v0.1] · Complete & Quick

Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture

Basic player input handling for camera rotation or simple UI-based customization (e.g., changing colors or accessories). Unity – iDoll [v0.1]

Implementation of Unity’s Mecanim system for basic idling and movement loops. Establishing the "Minimum Viable Product" (MVP)

Use of Shader Graph for stylizing character textures. Unity – iDoll [v0.1]

Built on a specific Unity Tech Stream (e.g., Unity 6 ) to leverage modern rendering like the Universal Render Pipeline (URP). Core Systems:

Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap