Ultimate Racing 2d [LATEST]
: Because the game is built in GameMaker, advanced users sometimes use tools like UndertaleModTool to edit the data.win file, though this is primarily used for sprites rather than just names [3, 13, 14].
: Change the names of the 10 available teams. In the original game, changing these often affects all disciplines, while Ultimate Racing 2D 2 allows for individual team naming per class [11, 19, 21]. Ultimate Racing 2D
: Along with names, you can edit the performance rankings for teams to create more realistic championships [11]. Creating Text-Based Mods : Because the game is built in GameMaker,
: Edit the names of all drivers in a class to reflect real-world rosters or your friends [11, 19]. : Along with names, you can edit the
: Many modders use Google Sheets or Microsoft Excel to organize driver names, team stats, and championship schedules before manually entering them into the game's editor [5].
: Once you have customized your names and teams, you can share these "text-heavy" mods with the community via the Steam Workshop [12]. Advanced Customization (File Modding)
If you are looking to "generate" text for larger projects like total conversion mods (e.g., F1 2024 or BTCC 2023), players typically use external tools to manage the data before importing it [2, 4, 12]: