The Battle For Middle-earth Ii: The Rise Of The... May 2026

For those who prefer skirmishes and multiplayer, every existing faction received reinforcements. From the who can swap between swords and bows, to Mordor’s Haradrim Lancers filling a vital cavalry gap, the balance of power was shifted across the board.

: You lead iconic, darker figures like Morgomir and the undead Captain Karsh, a soul twisted by the Witch-king’s sorcery. New Tools of War The Battle for Middle-earth II: The Rise of the...

: The expansion introduced the Angmar faction, bringing the total playable races to seven. For those who prefer skirmishes and multiplayer, every

Unlike its predecessor, which split time between Good and Evil, this expansion’s core campaign is a single, unrelenting march of darkness. You command the Witch-king from the foundation of his realm in Angmar through half a millennium of war against the Dúnedain. New Tools of War : The expansion introduced

Released in 2006 as the official expansion to The Battle for Middle-earth II , didn't just add new units; it expanded the soul of the franchise, diving deep into the Appendices of The Return of the King to tell a story rarely seen on screen. A Campaign of Corruption