: Uses Geometry Nodes to mimic natural weathering on surfaces.
He began sliding the heightmap controls. With a flick of his mouse, he blended a jagged alpine peak with a rolling desert dune. He watched in the Cycles viewport as the "Erosion Mixer" simulated thousands of years of rainfall in seconds, carving deep, realistic gullies into his virtual mountainside.
: Combines up to nine different heightmap sources to create unique shapes.
By sunrise, the world that had taken him weeks to fail at was finished. He hit "Bake," and the entire complex landscape was compressed into a single OpenEXR heightmap, ready to be exported into his game engine.
: Manage everything through simple sliders in the Blender 3D Viewport.