Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically. Seeds of Chaos [v0.3.10]
Spend resources (Chaos Essences) to "graft" a trait from one character onto another. Given the current state of the game (likely
Success increases your Influence in a region, while failure might alert the local guards, increasing the difficulty of your next personal visit to that town. 2. "Corruption Echoes" (Narrative Feature) Success increases your Influence in a region, while
Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation
Which part of the game are you focusing on right now—the , the narrative choices , or the base management ?