Romania Map By Alexandru Team V0.2b -

Proper functioning requires a specific order in the Mod Manager. For many versions, the sequence is: Model 3, Model 2, Model 1, Assets, Map, and finally the Def file. Evolution of the Project

The map uses a 1:5 scale , meaning 1 km in the real world is represented by 200 m in-game. This allows the team to include specific local monuments, gas stations (like Lukoil), and realistic building models. ROMANIA MAP BY ALEXANDRU TEAM V0.2B

While v0.2b was an early milestone, the project has significantly evolved. Recent versions, such as v0.6f and beyond, have expanded the city count and refined the infrastructure even further. The team behind the map consists of roughly who have invested over 35,000 hours into the project as of 2025. ETS2 1.37 - Romania map by Alexandru Team Proper functioning requires a specific order in the

During profile creation, you must change the map module from europe.mbd to romania.mbd (or a similar project file) to load the Romanian terrain. This allows the team to include specific local

Although it is standalone, it typically requires all official map DLCs for asset compatibility, as the mod utilizes textures and objects from these expansions.

In its early versions like v0.2b, the map focused on key regions such as Arad and Deva , expanding steadily to include more cities and approximately 1,200 km of roads modeled using Google Maps Street View.