: Modern systems often include a "lock-in" period. If any item is changed, the "Accept" button resets to prevent last-minute "switch" scams. 2. Managing "Limited" Items
: One player sends a request to another, often handled via a RemoteFunction that returns the target's response (accept or decline). Roblox Script -- Trade Simulator [Limited items...
For developers and players looking to understand how these experiences work—or how to build their own— 1. The Core Trading Loop : Modern systems often include a "lock-in" period
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