To create an "Impossible Glass Bridge" Obby in Roblox, you need to combine clever level design with a simple Lua script that randomly determines which glass panels are safe and which will break. Creating the Bridge Logic
local bridge = workspace:WaitForChild("GlassBridge") -- Loop through each pair (assuming they are grouped) for _, step in pairs(bridge:GetChildren()) do local panels = step:GetChildren() -- Randomly pick one panel to be the "fake" one local fakePanel = panels[math.random(1, #panels)] fakePanel.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Make the glass disappear and let the player fall fakePanel.Transparency = 1 fakePanel.CanCollide = false -- Optional: Eliminate the player immediately humanoid.Health = 0 end end) end Use code with caution. Copied to clipboard Pro Tips for an "Impossible" Vibe Roblox Script -- Impossible Glass Bridge Obby! ...
Place this script in ServerScriptService to randomly choose one breakable panel in every pair. To create an "Impossible Glass Bridge" Obby in
: Use meshes with intentionally removed faces to create a "one-way glass" effect where players can see through from one side but not the other. : Use meshes with intentionally removed faces to
: Some developers make the fake glass slightly more transparent or a different shade to reward observant players, though this makes it "possible" rather than "impossible".
Inside, create pairs of parts named "Panel1" and "Panel2" for each step. Ensure all parts are so they don't fall.