This system handles game currency, secure server-side purchasing to prevent exploiters, and weapon inventory distribution. 🛠️ Step 1: File & Folder Structure
: To add a new gun, you only have to put the tool in ShopWeapons and type a single new block of text into the WeaponCatalog . Roblox - Advanced Gun Store System (FREE)
📂 ShopItemData (Place your Weapon Configuration Modules here) 🛰️ BuyWeapon (Create a ) 📂 StarterGui To prevent this, the actual deduction of cash
🖥️ ShopGui (Create a ScreenGui with your Frames, Buttons, and scrolling lists) 💾 Step 2: Leaderstats (Currency Setup) Verify the item actually exists in our data
Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server.
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 5000 -- Starting cash for testing cash.Parent = leaderstats end) Use code with caution. Copied to clipboard 📄 Step 3: Weapon Data Module
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData.WeaponCatalog) -- Listening for the client to ask to buy a weapon BuyWeaponEvent.OnServerEvent:Connect(function(player, weaponName) local weaponData = WeaponCatalog[weaponName] -- 1. Verify the item actually exists in our data if not weaponData then return end local cash = player.leaderstats.Cash local price = weaponData.Price -- 2. Verify the player has enough money (Server-side sanity check) if cash.Value >= price then local sourceGun = ServerStorage.ShopWeapons:FindFirstChild(weaponName) if sourceGun then -- Deduct the cash cash.Value = cash.Value - price -- Clone the tool and put it in the player's backpack local newGun = sourceGun:Clone() newGun.Parent = player.Backpack print(player.Name .. " successfully purchased a " .. weaponName) else warn("Gun model not found in ServerStorage: " .. weaponName) end else warn(player.Name .. " does not have enough cash.") end end) Use code with caution. Copied to clipboard 🎯 System Highlights