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Each chapter features a case that can end in a Best Case or Worst Case scenario. Failing all three cases in a single playthrough results in an early "Bad End".

Your character's mental state is represented by a "Hue." Lighter hues indicate a healthy state, while darker hues suggest clouded mental health. Keeping your hue clear is often required for "True Ends".

To successfully complete the game, you must manage your character's psychological state and interpersonal relationships:

Choosing to interact with specific colleagues during cases (e.g., asking for advice) earns points with them. This can unlock unique character scenes and side content.

Combine tiles with the same character/number (e.g., two 4s create an 8) to reach the target score.

НЕДАВНО ПРОСМОТРЕННЫЕ МОТОЦИКЛЫ

PSYCHO.PASS.Mandatory.Happiness.rar
PSYCHO.PASS.Mandatory.Happiness.rar