Version 4.04 moved to a DX12 backend, offering better memory handling and ray-tracing performance.
New post-effect sliders for "Film" or "Digital" grain and improved flare rendering. 3. Lighting & Rendering (DirectX 12) Marmoset Toolbag 4.04
Click the pipette icon next to the "Focus Distance" slider and click directly on your model in the viewport to set the focus point. Version 4
Toggle ray tracing via the Render object. Nvidia RTX users utilize DXR, while AMD RX users now see up to a 400% performance boost. Lighting & Rendering (DirectX 12) Click the pipette
Use File > Import Model to bring in your 3D assets (FBX, OBJ). View Navigation: Alt + Left Click: Rotate. Alt + Middle Click: Pan. Alt + Right Click: Zoom.
Switch between Bake , Texture , and Render workspaces at the top of the interface to access specialized toolsets. 2. Utilizing 4.04 Camera Features