: Movement is "on-rails," meaning the game positions you in specific spots. You can only move within your physical room-scale VR playspace to dodge bullets or take cover behind objects.
: Includes a tutorial set in an abandoned subway area where players shoot paper targets to learn weak spots and hostage-rescue mechanics. Content and Scope
: Lack of melee combat, bugs, and a severe shortage of content. Many felt the game was "rushed out the door" to coincide with the release of John Wick: Chapter 2 . John Wick Chronicles VR review - Tech-Gaming John Wick Chronicles
Released in February 2017, is a first-person virtual reality (VR) shooter developed by Starbreeze Studios, Grab Games, and Big Red Button. Set between the first and second films, it allows players to step into the role of the legendary assassin through a wave-based combat experience exclusively for VR headsets like the HTC Vive. Gameplay and Mechanics
: The core game consists of only three missions, often considered too short for its original price point. : Movement is "on-rails," meaning the game positions
: After completing missions, players can access "Free Play" or "Target Shooting" modes to chase high scores. Critical Reception
: Immersive atmosphere, intense physical action (leading some to "break a sweat"), and satisfying weapon handling. Content and Scope : Lack of melee combat,
One of the most common critiques of the game is its brevity, with many players finishing the main experience in under an hour.