You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity:
You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits. I Was a Teenage Exocolonist [0100808018268800][...
The narrative shifts based on your skills and past decisions. You play as a child arriving on a
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. Because your character remembers past lives, you can
A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna