Players could switch between these characters at specific points during the campaign, which spanned theaters from North Africa to Berlin. The plot followed the team as they attempted to stop a Nazi scientist, Steckler, from developing an atomic weapon.
An Army Ranger and expert sniper who can climb ropes and use a grappling hook to reach vantage points inaccessible to others. Hour of Victory
Despite its unique character system and high-end engine, was overwhelmingly panned by critics for being buggy, derivative, and technically unfinished. Players could switch between these characters at specific
A British Commando built for frontal assaults. He possesses the most health and the strength to push heavy obstacles. Despite its unique character system and high-end engine,
A stealthy covert operative capable of picking locks and sneaking through restricted areas.
The game's primary "hook" was the ability to choose between three specialized protagonists, each offering a different playstyle to tackle objectives: