: While the default fonts are stored in the "fontbank" folder, users on the GameGuru Forums have documented ways to replace these with custom bitmap fonts using tools like BMFont .
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects.
The software also allows for visual customization of how text and menus appear: GameGuru MAX
: A more advanced behavior that can be used for in-game radio messages or character dialogue to increase immersion. Customization and UI
: The editor itself supports various color themes (e.g., gray, light gray), and users can customize text, background, and highlight colors within the development environment. : While the default fonts are stored in
: You can design custom main menus, pause menus, and Player HUDs to fit your game's aesthetic.
GameGuru MAX uses specific to handle text without requiring manual coding: Customization and UI : The editor itself supports
: This simple behavior displays text when a player enters a defined area. It is commonly used for narrative storytelling , such as revealing clues at a crime scene or providing instructions to the player. You can control the zone's height and set it to trigger only once.