Game Design Patterns For Designing Stealth Comp... May 2026

: Most stealth AI follows a standard tri-state pattern to provide a fair challenge: Idle (Unaware) : Patrolling preset paths.

: Investigating a sound or visual disturbance. Game Design Patterns for Designing Stealth Comp...

: The foundational mechanic where players are monitored through visual (line of sight), auditory (noise levels), and activity-based (disturbing the environment) sensors. : Most stealth AI follows a standard tri-state

Sebastian Fitzek is simply amazing. I truly hope that one day I will be able to create suspense and plot twists in the way only Sebastian can. A true Master of his craft.

Chris Carter, Screenwriter & author