: A directory (often named RockSimulator_Data ) containing the game’s compressed assets, including:
: 4K or high-definition maps for diffuse, normal, and roughness layers to simulate realistic stone surfaces.
: Geometry for various environments (mountains, plains, underwater). File: Rock.Simulator.zip ...
: Basic instructions on how to run the simulator and a list of controls (usually minimal, as the "point" is to remain stationary).
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone). : A directory (often named RockSimulator_Data ) containing
: Version tracking data and dependency lists for the development environment.
: DLL files (like UnityPlayer.dll or OgreMain.dll ) that provide the underlying framework for graphics and physics. File: Rock.Simulator.zip ...
(or equivalent): The primary executable file used to launch the simulation.