: Addressing "Garbage Collection" spikes that often plague long dungeon runs.
Is there a (like a crash or a balancing issue) you want me to analyze? File: PrimroseDungeon2_TestBuild2.2.1.zip ...
: Version 2.2.x typically shifts from static rooms to dynamic tile-set stitching. : Addressing "Garbage Collection" spikes that often plague
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file File: PrimroseDungeon2_TestBuild2.2.1.zip ...
Are you the creator of this file or a tester ? What engine is this built in (Unity, Godot, Unreal)?
I can design a for testers to fill out after running Build 2.2.1 to ensure you get the data you need.