Elias reached out to touch the monitor, his hand trembling. As his finger brushed the glass, the simulation didn't just show the water—it felt wet. Cold, dark water began to leak from the bottom of his screen, dripping onto his keyboard.

It wasn't a game. There were no menus, no objectives. There was only a first-person perspective standing on a wooden pier. As Elias moved the mouse, the camera panned smoothly. He realized he could walk. He spent the first hour exploring the perimeter, marveling at the physics. When he threw a virtual stone into the water, the ripples behaved with perfect fluid dynamics, but the sound it made was… heavy. Like a physical weight hitting something much denser than water.

Should we explore what happened when the capacity, or

The further he rowed, the more his physical room seemed to change. The air grew colder; the smell of damp earth and pine needles began to emanate from his computer's cooling fans. He checked the file size of the running process. It was growing.