Fog of war can be a performance killer if not handled correctly.
: Instead of calculating visibility on the CPU, offload the grid/texture updates to the GPU using compute shaders. This allows for high-resolution masks without dropping frame rates. File: Fog_Of_War0.05-0.05-pc.zip ...
: Layer a scrolling Perlin noise texture over the hidden areas to give the fog a "swirling" gaseous effect rather than a static black void. Fog of war can be a performance killer
The fog shouldn't just be a visual overlay; it should be a functional part of the game. File: Fog_Of_War0.05-0.05-pc.zip ...
: Run the fog calculation at a lower resolution than your screen (e.g., 1/4 resolution) and use bilinear filtering to smooth out the edges. 2. Visual Fidelity A "solid" feature needs to look polished and immersive.