: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing :

The game uses a system that requires players to plan multiple moves ahead to avoid crashing into walls. The Setup :

Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and