: Reaching a location triggered a side-view sequence where two Ghostbusters had to lead ghosts over a trap while avoiding being "slimed".
: To meet the deadline, Crane adapted a "driving/maze" prototype he was already working on called "Car Wars" . Download Ghostbusters (1984)(Activision)[a]
: A city map view allowed players to monitor "PK energy" levels and respond to haunted buildings flashing red. : Reaching a location triggered a side-view sequence
The game's development was remarkably expedited. Columbia Pictures approached Activision with the license, stipulating the game must be finished while the film was at peak popularity. Download Ghostbusters (1984)(Activision)[a]
1. Development Under Duress: From "Car Wars" to "Ghostbusters"
: Weapons like guns and missiles from the original prototype were replaced with franchise-appropriate tools like proton beams and traps. 2. Multi-Genre Gameplay Mechanics