: As of current versions, it does not fully support the Path Tracer because of how normals are calculated.
: Blueprint variables are keyframeable within the Unreal Engine Sequencer , allowing for precise control over the ocean's behavior during a scene. Versions and Updates
: The latest major update focusing on consistent results for cinematics and adding user-requested features. Important Considerations Download File Ocean System for Rendered Cinemat...
: Introduced the Single Layer Water variant for better scattering and simple shore foam.
: It is strictly intended for rendered cinematics and is not recommended for playable real-time games. : As of current versions, it does not
: Features revamped wave foam and approximately 96 Gerstner waves to simulate complex deep-ocean surfaces.
: Due to its high quality, the system requires a modern GPU; older systems may experience crashes when rendering at full quality. Important Considerations : Introduced the Single Layer Water
: Includes a Single Layer Water shading model that supports translucency, light scattering based on depth, and absorption.