Dead - Cells

While weapons and items are lost upon death, players can spend a currency called Cells at the end of each level to unlock permanent upgrades, such as health flasks or new weapon blueprints.

Runs are defined by "Builds" utilizing two weapon slots, two skill slots (e.g., turrets, grenades), and passive Mutations . dead cells

Players control the "Prisoner," an amorphous mass of cells that reanimates a decapitated corpse. While weapons and items are lost upon death,

The game's loop centers on a cycle of "Kill, Die, Learn, Repeat". two skill slots (e.g.