: The file should never handle the actual "giving" of items. It should only request the server to do so. If the client file contains logic like TriggerServerEvent('vault:giveMoney', 10000) , it is highly vulnerable to cheaters.
: Defines specific locations (vectors) in the game world where the vault can be accessed.
Are you looking to of this script or are you trying to fix a specific error you're seeing in your console? monster_vault/config.lua at master - GitHub cl_vault.lua
: Frequently uses distance checks (e.g., #(playerCoords - vaultCoords) ) to determine if a player is close enough to see the "Press [E] to open" prompt.
Based on its common usage in game development environments like FiveM, cl_vault.lua is typically a responsible for managing the interface and local interactions for a "vault" or "safe" system. : The file should never handle the actual "giving" of items
As a client-side file (indicated by the cl_ prefix), its primary job is to bridge the player's physical actions in the game world with the server-side logic that actually stores items or money.
: Best practices involve pulling data (locations, item requirements) from a separate config.lua file rather than hard-coding them directly into the client script. Community Experience : Defines specific locations (vectors) in the game
When reviewing a specific cl_vault.lua script, look for these performance and security traits: