Actions taken in the present can retroactively change the past, altering characters' personalities and histories.
Reaching higher levels (C1, C2, etc.) changes how characters interact with you. For example, at higher levels, once-shocking physical contact becomes a standard greeting. Cabin by the Lake [v0.18d]
The initial goal of reconnecting with old friends quickly shifts as the protagonist discovers his ability to shape their relationships through supernatural or psychological influence. ⚙️ Key Gameplay Mechanics Actions taken in the present can retroactively change