Works with the following versions of CorelDraw (Full Version Only!):
- CorelDRAW X4 with Service Pack 2 (14.0.0.701) or
- CorelDRAW X5 with Service Pack 3/ Hot Fix 4 (15.2.0.695) or
- CorelDRAW X6.1-6.4 (or 32 or 64 bit)(16.1.0.843 +)
- CorelDRAW X7.1-7.2 (or 32 or 64 bit) (17.1.0.572 +)
Note:
If your computer has both CorelDraw X6 or X7 (32 bit and 64 bit), the macro will work only in 32-bit version.
Required .NET Framework 4.0 Client Profile and VBA (Visual Basic for Applications)
Arquivo: Art.of.rally.v1.4.0.zip ... < DIRECT ◆ >
The update (and subsequent patches in the v1.4 series) marks a significant evolution for the stylized racing game, focusing heavily on refining the competitive experience and technical stability.
: The v1.4 series improved the way players interact with the global community. It prioritizes online leaderboard ghosts before loading local ones, allowing you to immediately compete against the best world times. It also fixed various issues with DLC cars appearing as "unknown" on leaderboards, ensuring everyone's specialized rides are properly showcased. Arquivo: art.of.rally.v1.4.0.zip ...
: This version introduced critical stability fixes, including save game backups to protect player progress from corruption—a vital feature for a game with a lengthy career mode spanning decades of rally history. The update (and subsequent patches in the v1
: One of the most notable changes is a major overhaul of the AI drivers. Specifically, drivers in the lower and middle brackets now race with more consistency, ensuring that players in the earlier stages of their career mode face a balanced and meaningful challenge rather than erratic opponents. It also fixed various issues with DLC cars
: Players gained improved camera rotation options and vegetation rendering, which enhance the game's signature "toy-box" aesthetic while maintaining high performance on platforms like the Steam Deck.
: The update addressed car handling by making jumps and landings more manageable. This refinement helps prevent the "bouncing" issues that could previously ruin a perfect stage run, aligning the physics more closely with the developer's "simcade" vision.
Here are the most interesting features introduced or refined during this phase of development: