: The game offers three modes: real-time, turn-based, and fast turn-based. While ambitious, the combat system is frequently criticized for being poorly balanced, with magick often considered more powerful than technology in the early game.
Arcanum utilizes a classless, point-based system that offers immense freedom in character development. Arcanum: Of Steamworks and Magick Obscura
: Technology relies on consistent natural laws, while magick works by subverting or bending those laws. : The game offers three modes: real-time, turn-based,
Despite a buggy initial release that required extensive community-led "unofficial patches" to fix, Arcanum remains a cult classic. : Technology relies on consistent natural laws, while
The game is set on the continent of Arcanum, a land undergoing a radical shift reminiscent of 19th-century Europe. Classical fantasy races like elves, dwarves, and orcs must navigate the rise of steam engines, factories, and firearms. This "Age of Legends" is rapidly giving way to an "Age of Science," creating social and physical tensions. Core Theme: Magick vs. Technology
: Players choose to invest in either Magick (16 colleges with 80 spells) or Technology (8 disciplines with 56 degrees).