Antiaim.lua -

: Logic to change behavior based on movement (e.g., standing still vs. jumping).

: Quickly flips the hitbox side to hide the "real" head behind cover. 📝 Script Structure antiaim.lua

: Rapidly rotates the model's angles to confuse aim-calculation algorithms. : Logic to change behavior based on movement (e

"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head. and roll values of the head.

: Edits pitch, yaw, and roll values of the head.